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History, part 1

Aug 23, 21:44

Oldest version i can find in backups is dated 3.9.1999. Wow, that’s so last century millenium.

This is painfull, but i have to say this straight: Wow, what a collection of dumb ideas! First i estabilished Standardized races and classes. Topped it with alignment system directly and statistics out of D&Dragons. THEN i went in Tolkien wanabee steps and actually made calendar with funny stuff like: “30th September -Dwarfs new year” (sic). Inevitable rewrite that came several days later started like this:

“Infiniteness – game ( in theory ) is to be played for years – there is always next level you can reach, new monster to defeat. “

The very thing I learned to despise after being educated in viles of MMOrpgs. All in all, this was painfully obviously inspired by Ad&D. (Guess what game i playerd at that time … You are right, it was Bauldur’s Gate). Dice rolls everywhere.

Well, at least I didn’t fail at ballance because rules were not coherent enough for even simple combat despite me claiming they were designed to be very simple. Sigh.

Funny side note:

In paralel to this I coded wanabee-AVATAR clone (lame one. You don’t what to know exteend of lameness), named BRPG. Simple combat system. Phat loot. Actually decent design idea thou: Abandoned player character were used as monsters since monster was basically player character driven by homicidal AI. Also, coded with best Visual basic practices in mind.

Zwei

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