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What is this all about?

Aug 23, 22:13

Okay, so what the hell is this about and why should you be interested in this?

FoH is my pet project that was in past few years in several different states of undeath. I guess that does not sound really good nor does it convince anyone to keep reading, huh? It will get better, I promise.

FoH is, basically, computer game concept. You would call it RPG. It has its roots there, i won’t deny it. Core rules can be used to back roleplayer session. What i really aim for is Character Strategy game. CS. If you call it RPG, you will be fine, i promise.

Okay, CS is quite vague, so let me explain a bit more. You are adventurer, in generic dungeon of crawlingness. You have backpack full of goodies, skills you learned. And you open next door and say “WTF”. Something unexpected was beyond them. Dangerous and deadly. You were not really prepared for this because you cant be prepared for every goodamn miniscule thing. Now is time for some serious improvisation. Abuse of your surroundings. And prayer. Or simply running away, screaming for help.

If you ever played ADOM or another roguelike, you will get what i mean. If you have no idea, go play some and really try to give it chance. Its where puzzle games meet chess and RPGs and say hi to Mac Gyver and adventure games.

So, FoH is like this. Game with RPG rules that wants to pretent that is is deep strategy. And hopes to contains so much cool stuff that it is almost unbearable

Zwei

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