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Milestones are fun, part 2

Jul 4, 22:34

Yay, e[X]perience screen now works as it should – player can [M]ark and [U]mark his skills. Also, improved [I]nventory item selection to be more user friendly. If friendly is defined as “not trying to piss you off”.

Okay. Gui code is kinda messy and it spilled over to Model (and what is now called model is in fact controler anyway.) Plus, User input handling is getting kinda italian.

So, next up is code cleanup over there and while we are at it, improvement to gui: I would like to support tilesets and have more abstract sense of graphics (so, sword will no longer be tied to ‘(’ symbol but rather “sword” graphics which can happen to be anything, but will likely end up looking like “(” anyway.). I shall mercilessly cut some Dwars Fortress tilesets to provide graphics I guess.

And, since it will have some passable grahics, basic sound effects will be added too. Just bleeps when interacting with menus or so.

Zwei

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