Deprecated: Function set_magic_quotes_runtime() is deprecated in /DISK2/WWW/zweistein.cz/devdiary/textpattern/lib/txplib_db.php on line 14 http://textpattern.com/?v=4.0.6 Fate of Heroes Developer diary - Meta http://devdiary.zweistein.cz/ A project that I never really gave up on. Sat, 07 Aug 2010 17:18:50 GMT Sideways: Infinite Garfield Minus Garfield So, I was lazy, right? Right! I was quite busy playing dwarf fortress and being lazy (and doing cool stuff).

I have however made work of art! Infinite Garfield Minus Garfield.

Formula is simple:

1) Take Garfield comic, remove Garfield character. Result is comic about patheting Jon and his struggle to retain sanity.
2) Slice images and remix them.
3) Add “alt” quip to underline depression.
4) Hilarity ensues!

I am going to add more and more “seed” frames, so hold on and press f5 often!

Enjoy…

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http://devdiary.zweistein.cz/articles/31/sideways-infinite-garfield-minus-garfield Fri, 30 Apr 2010 17:38:54 GMT Zwei tag:devdiary.zweistein.cz,2010-04-30:00a484dcf4873229879f728f4df923dd/459469b5a23f75a5ab76c2407f0a9a54
What is this all about? Okay, so what the hell is this about and why should you be interested in this?

FoH is my pet project that was in past few years in several different states of undeath. I guess that does not sound really good nor does it convince anyone to keep reading, huh? It will get better, I promise.

FoH is, basically, computer game concept. You would call it RPG. It has its roots there, i won’t deny it. Core rules can be used to back roleplayer session. What i really aim for is Character Strategy game. CS. If you call it RPG, you will be fine, i promise.

Okay, CS is quite vague, so let me explain a bit more. You are adventurer, in generic dungeon of crawlingness. You have backpack full of goodies, skills you learned. And you open next door and say “WTF”. Something unexpected was beyond them. Dangerous and deadly. You were not really prepared for this because you cant be prepared for every goodamn miniscule thing. Now is time for some serious improvisation. Abuse of your surroundings. And prayer. Or simply running away, screaming for help.

If you ever played ADOM or another roguelike, you will get what i mean. If you have no idea, go play some and really try to give it chance. Its where puzzle games meet chess and RPGs and say hi to Mac Gyver and adventure games.

So, FoH is like this. Game with RPG rules that wants to pretent that is is deep strategy. And hopes to contains so much cool stuff that it is almost unbearable

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http://devdiary.zweistein.cz/articles/2/what-is-this-all-about Sat, 23 Aug 2008 19:13:34 GMT Zwei tag:devdiary.zweistein.cz,2008-08-23:00a484dcf4873229879f728f4df923dd/d423d2650c634866508db2be681ac40a